Figarou wrote:Thats because you have stuff still in memory. It has nothing to do with defragging. I was suggesting to defrag once in a while.
Ok, when you save a gif with allot of stuff in memory, some pixals "bleed" to the next frame. Some unwanted pixals can be visible while some can be hidden. It gets worse if you overwrite that gif.
Take the wetwolf gif you have posted now. (Not the one on your PC.) Right click and save it to your desktop. Open it with your program and you'll see all those unwanted pixals appear. Those were hidden in your animated gif. To over come this, do what I told you in my last post.
...Oh, I cleaned up your animation.
Yours has double duckies in one frame.

Here it is all cleaned up!!! I gave him a blink of the eyes towards the end.

WOOT!!! Thanks a bunch!!! Time to hunt down some victims!!!
MUWA HA HA HA!!
Umm...I saved the versions of the animation off the webpage as you suggested (those two above) and opened them in GIMP. My old one was exactly as I saved it, (no double duckies or extra pixels), but your "Cleaned Up" version DOES have glitches and odd pixels in it. Either the way GIMP compiles gif animations is slightly incompatable with your programs, or it is not MY PC, but YOURS that is corrupting them.
Figarou wrote:Oh, and I like to thank you Vuldari for improving the animation to my tossing water filled duckies idea.

Ha...I'm just havin fun. I'm no good at coming up with original ideas, however, to paraphrase a TV commercial I've seen "...I don't make many of the animations you see. ...I make many of the animations you see,
Better".
Aki wrote:Heh, its not just a face. Its a whole new body.
I got the meshes/Tectures out of This mod.
The WWs in there are their own race(set to un-playable) as i found out. Used for the wild WWs. The player when he becomes a WW just has stuff equiped to his that makes him look like one, among with other things.
So, i took the race and modfied to some to make it playable and modfiied some other things. Namely the stats. The WWs were (understandably) uber.
Of course, being the lazy SOB i am, i didn't take time to use the female WW meshe/textures to make the female half of the race, or add a vampire head. Which means, if i contract Vampirism somehow...well...I become the world's first headless vampire.
That sounds pretty similar to what I did. I was aware of that mod, but only an earlier version of it, (The one where the "WereWolves" were just grey humans with Beast-Race legs), I had no idea it had been updated. I may just have to steal some of their meshes to optimise my own mod.
Regardless of how much effort the modders put into creating whole new quests for their new races, I am never interested in that at all. They are usually just too wierd, and are all about creating ways to become a GOD character. I'm not really into that. (My altered Stats actually made my characters race
weaker than the pre-set Keynari stats, but well balanced. The game is more interesting that way. I'm really more interested in playing the game in a "unique" way, than making is easier...but i don't want to make it harder either. (Uncurable curse that makes the game harder and harder as time passes?...blech...

)
...as for the uber companion...well...
I had not originally intended for her to have unlimited funds...that was a programing glitch I made. Each time I modify her character, I make it weaker, to make her a more balanced NPC.
I left alot of holes in my character creation as well, resulting in occasional "headless" characters, or legs and arms without a torso, when I tried importing more NPC's into the game.
