Uniform Two Six wrote:And what's frustrating is that it would not exactly be breaking new ground. Look at Bioshock. There's a videogame that's deeper, and generally more fulfilling than most of the movies getting produced out there. If 2K can pull something like that off, why can't a major studio?
Bioshock also had the luxury of time. The more playtime can be squeezed into a game, the better; an RPG that takes less than twenty hours to play through would be considered short. To that end, writers for gaming companies can devote as much time to telling the story as they want.
Movies, on the other hand, are considered to be insanely long if they even hit the three hour mark. If Bioshock were a movie, it would have to be gutted substantially just to get it to fit within a reasonable time frame.
This is the primary reason I gave up on writing Inhuman as a movie early on and instead wrote a TV pilot; because doing it justice under two hours just wasn't possible.
I still think of the Pack not being dead so much as just hibernating. I haven't given up on Freeborn being made; I just can't think of anything useful to add to the discussion until then.