Which werewolf is better?
- WolfmanBrooks101189
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Which werewolf is better?
All right, I'm a new user here so I don't know if this has been discussed before or not. Which type of werewolf do you like the best, the bipedal or the quadroped (all fours). If so, which movie has the best example.
For me, I have always loved the bipedal werewolf. I think the best looking ones are in Van Helsing, Underworld Evolution, and The Howling.
For me, I have always loved the bipedal werewolf. I think the best looking ones are in Van Helsing, Underworld Evolution, and The Howling.
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- WolfmanBrooks101189
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I hate to be a jerk but we did have at least one topic on this before:
http://www.thepacksden.com/thepackboard ... ht=bipedal
http://www.thepacksden.com/thepackboard ... ht=bipedal
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No problem, if you want, I can merge them.
Now, let me ask; why not let the Werewolf be both? Bipedal when appearance is the issue, and a quadruped when they want to get the He--out of town in a hurry.
Even bipeds like US revert to quad when we need the extra traction.
Now, let me ask; why not let the Werewolf be both? Bipedal when appearance is the issue, and a quadruped when they want to get the He--out of town in a hurry.
Even bipeds like US revert to quad when we need the extra traction.
RedEye: The Wulf and writer who might really be a Kitsune...
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Agreed, and my favorite stance has to be bipedal.RedEye wrote:Now, let me ask; why not let the Werewolf be both? Bipedal when appearance is the issue, and a quadruped when they want to get the He--out of town in a hurry.
Even bipeds like US revert to quad when we need the extra traction.
And Wolfman,
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Maybe I am just old fashioned but I just don't feel that CGI is quite "there yet". While the VanHelsing werewolf is okay, it still looks a bit cartoonish to me. I'll take a less "slick" physical werewolf any day provided it's at least given some time and attention. Plus a werewolf's gotta have a tail!
My favorite werewolves are the bipedal ones and I'll admit I'm highly influenced by a lot of the artwork from WtA, particularly Steve Prescott. I own two original pen & inks of his that I like quite well.
In my "what ifs" werewolves can do both, but their natural stance is more or less upright.
My favorite werewolves are the bipedal ones and I'll admit I'm highly influenced by a lot of the artwork from WtA, particularly Steve Prescott. I own two original pen & inks of his that I like quite well.
In my "what ifs" werewolves can do both, but their natural stance is more or less upright.
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Each realization of Werewolves on a computer revolves around 1: What did the CG artist make; and 2: How much computing power does the imaging company have available to use.
Since literally every hair on the Were's body has to be computed and placed in the scene by the computer, it is reasonable that as computing power increases the reality of the Wulf will increase as well. That gives me hope for Freeborn: by the time AB has the money raised, the computer imaging capacity will be stupendous.
So the Wulfen in Freeborn will be quite realistic...and have tails!
Since literally every hair on the Were's body has to be computed and placed in the scene by the computer, it is reasonable that as computing power increases the reality of the Wulf will increase as well. That gives me hope for Freeborn: by the time AB has the money raised, the computer imaging capacity will be stupendous.
So the Wulfen in Freeborn will be quite realistic...and have tails!
RedEye: The Wulf and writer who might really be a Kitsune...
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Did you know how they did Gollum and King Kong? They had a guy study the way each respective character should move, and then connected him to a suit to digitally plot his movements. Afterwards, they added the CG. That makes the movements more natural and real. If I were to make a werewolf movie (which I'd do if I had the funding), that's how I'd do it. Granted, it's not "perfect," but it's pretty good to me.Trashdog wrote:Maybe I am just old fashioned but I just don't feel that CGI is quite "there yet".
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What you're talking about is a sort of computerized rotoscope, wherein the guy in the suit controls an armature (essentially a stick figure) on which the character is "pasted". Since the computer only "sees" the I-R reflectors on the guy's suit; the character can do all sorts of stuff that ordainary folks can't quite do yet.
Wanna Fly? Suspend the guy with wires and "fly" him around: the coumputer only sees the reflectors and so the character flies with the greatest of ease.
It's almost to the point that the character movement generator (the guy, remember) doesn't need a special suit or even a special backdrop. The computer sees the reflectors (which can be polarized to make a left and a right side) and nothing else.
The old method of animating the CG character (CGC) is becoming obsolete. Unless it's just something that a human body cannot do, it's easier and cheaper to use the armature and reflector system.
Coming up next: instead of reflectors, there have been experiments using flashing led's (infra-red) flashing at specific coded rates. That way, an arm has its own code, as does the head, as do the feet...this makes things possible OFF the specialized stage-as right out in public or at distances that are currently impossible.
Wanna Fly? Suspend the guy with wires and "fly" him around: the coumputer only sees the reflectors and so the character flies with the greatest of ease.
It's almost to the point that the character movement generator (the guy, remember) doesn't need a special suit or even a special backdrop. The computer sees the reflectors (which can be polarized to make a left and a right side) and nothing else.
The old method of animating the CG character (CGC) is becoming obsolete. Unless it's just something that a human body cannot do, it's easier and cheaper to use the armature and reflector system.
Coming up next: instead of reflectors, there have been experiments using flashing led's (infra-red) flashing at specific coded rates. That way, an arm has its own code, as does the head, as do the feet...this makes things possible OFF the specialized stage-as right out in public or at distances that are currently impossible.
RedEye: The Wulf and writer who might really be a Kitsune...
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I believe that called live-action animation. They used it my favorite movie, Appleseed {2004. They used in the new one, but that one sucks}. That could work... at least for walking, running, etc.Lazywolf wrote:Did you know how they did Gollum and King Kong? They had a guy study the way each respective character should move, and then connected him to a suit to digitally plot his movements. Afterwards, they added the CG. That makes the movements more natural and real. If I were to make a werewolf movie (which I'd do if I had the funding), that's how I'd do it. Granted, it's not "perfect," but it's pretty good to me.Trashdog wrote:Maybe I am just old fashioned but I just don't feel that CGI is quite "there yet".
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I like the idea that a werewolf could walk on all fours in a gorrila like stance, and it would carry its young like a gorrila would. Plus, A werewolf that can be bipeadal only would be way to hard. In trying to make a human/wolf hybrid leg, you're essentilay trying to make a bipead out of a quadrapedal leg style. human legs are longer than our arms because we walk up right, so the need more room for mucsle. Now that's not to say a human can't be a quadraped, especialy if raised that way, or born with naturaly amputated legs, but we are evolved to walk upright (unless you don't belive in evolution, instead opting for the whole "God crated everything the way it was" stanmce, which is fine by me , I belive what I want and you can do the same)
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Mine are both; I've pretty much taken it for granted since I first started working with werewolves as story elements around 1987 that they could shift to both full wolf and (what we now call) Gestalt form. Mine can generally shift into any state in between as well. Think of it as moving a slider rather than clicking on either-or buttons. Also leave unchecked "minimum 50% shift" under the "Full Moon" tab.
Taking a Gestalt approach, since it's the "in" thing...
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